The Design Game: 45 designers, 9 studios, 3 customers, 13 tables, 51 chairs, 36 designs, 4 rounds and your drawing tools.
Did you ever want to know what clients try to communicate about their projects? And why they fail to do so? Would you like to know how designers think and why they always run out of time? And why doing pitches is so frustrating? Why design processes are not linear and thinking always is? And how to do that as a team? What is the best way to organize your studio? Why don’t you ever have the tools that your need most? And would you know how it is to balance on the wrong foot? And why that is necessary? Or why you never should participate in Design Games, if you think to know what design is?
Then the Design Game still won't give you much answers, but you'll get a hell of experience, never to forget. And the rest you will figure out for yourself. Subscribe, first come first go.